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"Tenth Edition" (368)

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Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Tenth Edition (Common)
Nekrataal
Nekrataal 2BlackBlack (4)
Creature — Human Assassin (2/1)

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Tenth Edition (Uncommon)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Tenth Edition (Rare)
No Rest for the Wicked
No Rest for the Wicked 1Black (2)
Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

Tenth Edition (Uncommon)
Nomad Mythmaker
Nomad Mythmaker 2White (3)
Creature — Human Nomad Cleric (2/2)

White, Tap: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Tenth Edition (Rare)
Orcish Artillery
Orcish Artillery 1RedRed (3)
Creature — Orc Warrior (1/3)

Tap: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Tenth Edition (Uncommon)
Ornithopter
Ornithopter 0 (0)
Artifact Creature — Thopter (0/2)

Flying

Tenth Edition (Uncommon)
Overgrowth
Overgrowth 2Green (3)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional GreenGreen.

Tenth Edition (Common)
Overrun
Overrun 2GreenGreenGreen (5)
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Tenth Edition (Uncommon)
Pacifism
Pacifism 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Tenth Edition (Common)
Paladin en-Vec
Paladin en-Vec 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Tenth Edition (Rare)
Pariah
Pariah 2White (3)
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

Tenth Edition (Rare)
Peek
Peek Blue (1)
Instant

Look at target player's hand.

Draw a card.

Tenth Edition (Common)
Persuasion
Persuasion 3BlueBlue (5)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

You control enchanted creature.

Tenth Edition (Uncommon)
Phage the Untouchable
Phage the Untouchable 3BlackBlackBlackBlack (7)
Legendary Creature — Avatar Minion (4/4)

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

Tenth Edition (Rare)
Phantom Warrior
Phantom Warrior 1BlueBlue (3)
Creature — Illusion Warrior (2/2)

Phantom Warrior can't be blocked.

Tenth Edition (Uncommon)
Phyrexian Rager
Phyrexian Rager 2Black (3)
Creature — Phyrexian Horror (2/2)

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

Tenth Edition (Common)
Phyrexian Vault
Phyrexian Vault 3 (3)
Artifact

2, Tap, Sacrifice a creature: Draw a card.

Tenth Edition (Uncommon)
Pincher Beetles
Pincher Beetles 2Green (3)
Creature — Insect (3/1)

Shroud (This creature can't be the target of spells or abilities.)

Tenth Edition (Common)
Pithing Needle
Pithing Needle 1 (1)
Artifact

As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Tenth Edition (Rare)
Plagiarize
Plagiarize 3Blue (4)
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Tenth Edition (Rare)
Plague Beetle
Plague Beetle Black (1)
Creature — Insect (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tenth Edition (Common)
Plague Wind
Plague Wind 7BlackBlack (9)
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

Tenth Edition (Rare)
Plains
Plains (0)
Basic Land — Plains

Tenth Edition (Land)
Platinum Angel
Platinum Angel 7 (7)
Artifact Creature — Angel (4/4)

Flying

You can't lose the game and your opponents can't win the game.

Tenth Edition (Rare)
Primal Rage
Primal Rage 1Green (2)
Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Tenth Edition (Uncommon)
Prodigal Pyromancer
Prodigal Pyromancer 2Red (3)
Creature — Human Wizard (1/1)

Tap: Prodigal Pyromancer deals 1 damage to any target.

Tenth Edition (Common)
Puppeteer
Puppeteer 2Blue (3)
Creature — Human Wizard (1/2)

Blue, Tap: You may tap or untap target creature.

Tenth Edition (Uncommon)
Pyroclasm
Pyroclasm 1Red (2)
Sorcery

Pyroclasm deals 2 damage to each creature.

Tenth Edition (Uncommon)
Quicksand
Quicksand (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Tenth Edition (Uncommon)
Quirion Dryad
Quirion Dryad 1Green (2)
Creature — Dryad (1/1)

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.

Tenth Edition (Rare)
Rage Weaver
Rage Weaver 1Red (2)
Creature — Human Wizard (2/1)

2: Target black or green creature gains haste until end of turn. (It can attack and Tap this turn.)

Tenth Edition (Uncommon)
Raging Goblin
Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tenth Edition (Common)
Rain of Tears
Rain of Tears 1BlackBlack (3)
Sorcery

Destroy target land.

Tenth Edition (Uncommon)
Rampant Growth
Rampant Growth 1Green (2)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Tenth Edition (Common)
Ravenous Rats
Ravenous Rats 1Black (2)
Creature — Rat (1/1)

When Ravenous Rats enters the battlefield, target opponent discards a card.

Tenth Edition (Common)
Razormane Masticore
Razormane Masticore 5 (5)
Artifact Creature — Masticore (5/5)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.

At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

Tenth Edition (Rare)
Recollect
Recollect 2Green (3)
Sorcery

Return target card from your graveyard to your hand.

Tenth Edition (Uncommon)
Recover
Recover 2Black (3)
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

Tenth Edition (Common)
Regeneration
Regeneration 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Green: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Tenth Edition (Uncommon)
Relentless Assault
Relentless Assault 2RedRed (4)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Tenth Edition (Rare)
Relentless Rats
Relentless Rats 1BlackBlack (3)
Creature — Rat (2/2)

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

Tenth Edition (Uncommon)
Reminisce
Reminisce 2Blue (3)
Sorcery

Target player shuffles their graveyard into their library.

Tenth Edition (Uncommon)
Remove Soul
Remove Soul 1Blue (2)
Instant

Counter target creature spell.

Tenth Edition (Common)
Reviving Dose
Reviving Dose 2White (3)
Instant

You gain 3 life.

Draw a card.

Tenth Edition (Common)
Reya Dawnbringer
Reya Dawnbringer 6WhiteWhiteWhite (9)
Legendary Creature — Angel (4/6)

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Tenth Edition (Rare)
Rhox
Rhox 4GreenGreen (6)
Creature — Rhino Beast (5/5)

You may have Rhox assign its combat damage as though it weren't blocked.

2Green: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Tenth Edition (Rare)
Righteousness
Righteousness White (1)
Instant

Target blocking creature gets +7/+7 until end of turn.

Tenth Edition (Rare)
Robe of Mirrors
Robe of Mirrors Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Tenth Edition (Common)
Rock Badger
Rock Badger 4Red (5)
Creature — Badger Beast (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Tenth Edition (Common)
Rod of Ruin
Rod of Ruin 4 (4)
Artifact

3, Tap: Rod of Ruin deals 1 damage to any target.

Tenth Edition (Uncommon)
Root Maze
Root Maze Green (1)
Enchantment

Artifacts and lands enter the battlefield tapped.

Tenth Edition (Rare)
Rootwalla
Rootwalla 2Green (3)
Creature — Lizard (2/2)

1Green: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Tenth Edition (Common)
Rootwater Commando
Rootwater Commando 2Blue (3)
Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tenth Edition (Common)
Rootwater Matriarch
Rootwater Matriarch 2BlueBlue (4)
Creature — Merfolk (2/3)

Tap: Gain control of target creature for as long as that creature is enchanted.

Tenth Edition (Rare)
Royal Assassin
Royal Assassin 1BlackBlack (3)
Creature — Human Assassin (1/1)

Tap: Destroy target tapped creature.

Tenth Edition (Rare)
Rule of Law
Rule of Law 2White (3)
Enchantment

Each player can't cast more than one spell each turn.

Tenth Edition (Uncommon)
Rushwood Dryad
Rushwood Dryad 1Green (2)
Creature — Dryad (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Tenth Edition (Common)
Sage Owl
Sage Owl 1Blue (2)
Creature — Bird (1/1)

Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Tenth Edition (Common)
Samite Healer
Samite Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tenth Edition (Common)
Scalpelexis
Scalpelexis 4Blue (5)
Creature — Beast (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

Tenth Edition (Rare)
Scathe Zombies
Scathe Zombies 2Black (3)
Creature — Zombie (2/2)

Tenth Edition (Common)
Scion of the Wild
Scion of the Wild 1GreenGreen (3)
Creature — Avatar (*/*)

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Tenth Edition (Rare)
Scoria Wurm
Scoria Wurm 4Red (5)
Creature — Wurm (7/7)

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Tenth Edition (Rare)
Sculpting Steel
Sculpting Steel 3 (3)
Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Tenth Edition (Rare)
Sea Monster
Sea Monster 4BlueBlue (6)
Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

Tenth Edition (Common)
Seedborn Muse
Seedborn Muse 3GreenGreen (5)
Creature — Spirit (2/4)

Untap all permanents you control during each other player's untap step.

Tenth Edition (Rare)
Seismic Assault
Seismic Assault RedRedRed (3)
Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Tenth Edition (Rare)
Sengir Vampire
Sengir Vampire 3BlackBlack (5)
Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Tenth Edition (Rare)
Serra Angel
Serra Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying, vigilance

Tenth Edition (Rare)
Serra's Embrace
Serra's Embrace 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

Tenth Edition (Uncommon)
Severed Legion
Severed Legion 1BlackBlack (3)
Creature — Zombie (2/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Tenth Edition (Common)
Shatterstorm
Shatterstorm 2RedRed (4)
Sorcery

Destroy all artifacts. They can't be regenerated.

Tenth Edition (Uncommon)
Shimmering Wings
Shimmering Wings Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Blue: Return Shimmering Wings to its owner's hand.

Tenth Edition (Common)
Shivan Dragon
Shivan Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Shivan Dragon gets +1/+0 until end of turn.

Tenth Edition (Rare)
Shivan Hellkite
Shivan Hellkite 5RedRed (7)
Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Red: Shivan Hellkite deals 1 damage to any target.

Tenth Edition (Rare)
Shivan Reef
Shivan Reef (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Red. Shivan Reef deals 1 damage to you.

Tenth Edition (Rare)
Shock
Shock Red (1)
Instant

Shock deals 2 damage to any target.

Tenth Edition (Common)
Shunt
Shunt 1RedRed (3)
Instant

Change the target of target spell with a single target.

Tenth Edition (Rare)
Siege-Gang Commander
Siege-Gang Commander 3RedRed (5)
Creature — Goblin (2/2)

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

1Red, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Tenth Edition (Rare)
Sift
Sift 3Blue (4)
Sorcery

Draw three cards, then discard a card.

Tenth Edition (Common)
Sky Weaver
Sky Weaver 1Blue (2)
Creature — Metathran Wizard (2/1)

2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Tenth Edition (Uncommon)
Skyhunter Patrol
Skyhunter Patrol 2WhiteWhite (4)
Creature — Cat Knight (2/3)

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Skyhunter Prowler
Skyhunter Prowler 2White (3)
Creature — Cat Knight (1/3)

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Skyhunter Skirmisher
Skyhunter Skirmisher 1WhiteWhite (3)
Creature — Cat Knight (1/1)

Flying, double strike

Tenth Edition (Uncommon)
Skyshroud Ranger
Skyshroud Ranger Green (1)
Creature — Elf Ranger (1/1)

Tap: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Tenth Edition (Common)
Sleeper Agent
Sleeper Agent Black (1)
Creature — Phyrexian Minion (3/3)

When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Tenth Edition (Rare)
Smash
Smash 2Red (3)
Instant

Destroy target artifact.

Draw a card.

Tenth Edition (Common)
Snapping Drake
Snapping Drake 3Blue (4)
Creature — Drake (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Tenth Edition (Common)
Soul Feast
Soul Feast 3BlackBlack (5)
Sorcery

Target player loses 4 life and you gain 4 life.

Tenth Edition (Uncommon)
Soul Warden
Soul Warden White (1)
Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

Tenth Edition (Uncommon)
Soulblast
Soulblast 3RedRedRed (6)
Instant

As an additional cost to cast this spell, sacrifice all creatures you control.

Soulblast deals damage to any target equal to the total power of the sacrificed creatures.

Tenth Edition (Rare)
Spark Elemental
Spark Elemental Red (1)
Creature — Elemental (3/1)

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.

Tenth Edition (Uncommon)
Spawning Pool
Spawning Pool (0)
Land

Spawning Pool enters the battlefield tapped.

Tap: Add Black.

1Black: Spawning Pool becomes a 1/1 black Skeleton creature with "Black: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Tenth Edition (Uncommon)
Spellbook
Spellbook 0 (0)
Artifact

You have no maximum hand size.

Tenth Edition (Uncommon)
Spiketail Hatchling
Spiketail Hatchling 1Blue (2)
Creature — Drake (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

Tenth Edition (Uncommon)
Spined Wurm
Spined Wurm 4Green (5)
Creature — Wurm (5/4)

Tenth Edition (Common)
Spineless Thug
Spineless Thug 1Black (2)
Creature — Phyrexian Zombie Mercenary (2/2)

Spineless Thug can't block.

Tenth Edition (Common)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Tenth Edition (Uncommon)
Spirit Weaver
Spirit Weaver 1White (2)
Creature — Human Wizard (2/1)

2: Target green or blue creature gets +0/+1 until end of turn.

Tenth Edition (Uncommon)
1234 >
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